Having It All: How Open Educational Resources Give Faculty and Students What They Want.

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I want to build high-quality eLearning courses that are accessible, meet Quality Matters standards, exhibit universal design principles, and include gaming elements, such as badges. My students want to avoid paying $160 for an over 400-page textbook that they struggle to read. OER helped us both because I can make the content in my Canvas course accessible, use multimedia and universal design strategies, and align content to department outcomes. I'm able to link the content to a storyline and each module to a badge. All of the students have their test from the first day. They aren't waiting for their next paycheck to buy the text, using an old edition or waiting for a text that was ordered online. They can't lose the text or misplace it either. Most importantly, as a result of the redesign, student success, satisfaction, and retention have improved.

This presentation shows how building eLearning courses which are accessible, use open educational resources, universal design principles, Quality Matters standards, and gaming elements can improve student success, satisfaction and retention.

Join the webinar

Instructional Technology Council (ITC)

United States, Columbus, OH

Contributed by: Jennifer Starkey

Language: English

Date and Time: Mar 30, 2017 18:00
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https://associationdatabase.com/aws/ITCN/pt/sd/news_article/136543/_PARENT/layout_details/false